Civ 6 Coastal City
V17- Updated to be compatible with Spring update.- Some policy balance tweaks and bug-fixes.V16- New policy effects for some Military and Diplo policies- Increased yield slightly for some resources. Now resources will be slightly better than forests, hills and rainforests (horay!). Also slightly increased yield for Plantations, camps and other resource-based improvements.
To embark a unit, order the unit to move out into the water just as you would on land. All movement points are used by a land unit when embarking (except when playing as Norway, or when embarking from a Coastal City or Harbor District). Norway is good Civ to choose to dominate the Ocean. Coast is one of the various Terrain types in Civilization VI. Description edit edit source These shallow ocean hexes are located directly to land and provide food and gold. Naval units and embarked unites are the only ones who may enter these areas. Cities can't be built here. Media edit edit source.
Overall the map around you and resources will be a little more interesting.V15- Fixed worker charges bug with colonization policy.- Other misc fixes and improvementsV13- Reduced the 1 envoy city state bonus. Click to expand.Here are some of the first ones.Thoughts/concept behind this is that your policy choice should support your strategy and pathway.
How To Build Naval Units Civ 6
For example out of the starter eco policies you can either go a faith/religion pathway or a much more powerful production head start. A little bit closer to the concept of going Tradition or Liberty (tall vs wide) in Civ 5. On the military side, you could either start accumulating great general points or protect yourself from barbarians a lot more effectively.